Once the enemy's mana pool is exhausted by Mana Break and their own spells, Anti-Mage delivers the coup de grace with his ultimate ability Mana Void. To aid in his destruction of magic, Anti-Mage channels a Counterspell that passively gives him magic resistance and can be used to deflect incoming spells. An all-purpose spell, it can be used to speed up farm, escape a fight Anti-Mage cannot win, or chase down enemies. Blink teleports Anti-Mage to a targeted location within a short range. His ability Mana Break gives his basic attacks the ability to burn away a certain amount of mana on each hit, dealing additional damage based on the mana removed, punishing the enemy for their use of magic and hindering their spellcasting ability. While he excels at teamfighting, his real specialty is, as his name suggests, dealing with mages. He fled for safety with little more than a few scrolls detailing the monks' doctrines and soon restyled himself as the Anti-Mage, vowing to end all magic so that none would ever again suffer under the Dead God's wand.Īnti-Mage is the archetypal hard carry, incredibly weak in the early game but becoming a force to be reckoned with by the late game. The only survivor of the massacre was a humble acolyte who watched in horror as the Dead God's necromancers resurrected the slain monks as undead servants to their horrible deity. With their numbers bolstered by the countless fallen warriors of Turstakuri's lowlands, the Dead God's hordes slaughtered the monks as they meditated in silence. This ultimately proved to be their downfall when their monastery was invaded by the undead Legion of the Dead God. Wholly rejecting magic, they remained apathetic to the frequent conflicts in the valleys below their monastery. The way of the monks of Turstarkuri is one of meditation, pacifism, and asceticism. Mowry (original), Laura Bailey (The Disciple's Path persona)
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